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Quoted
StarCraft II: Wings of Liberty - Patch 1.4.0
General
- A new Career page displaying placement in past seasons has been added to the League & Ladders section of the Profile.
- The upload timeout period for publishing custom maps has been increased significantly.
- SLI performance has been improved.
- D3D memory management has been improved.
- When file corruption is detected in un-repairable files (replays, saved games, or downloaded maps), a prompt to run the Repair Tool will no longer occur.
Game OptionsUI and Display
- Added three privacy settings to the Options menu under the Battle.net section.
- Only allow friends to send me invites.
- Only allow friends to send me chat messages.
- Set status to Busy when playing a game.
- Added the FPS Toggle hotkey to the hotkey dialog.
- Added Display Game Tooltips setting to the Options under Gameplay that can be turned off to prevent tooltips from appearing when playing a game.
Sound
- A Launch PTR button will now appear on the login screen when the PTR is available. Clicking this button will close the retail client and launch the PTR client.
- Improved error messages when a unit is required but none is targeted to provide required target information.
- UI Frame used in .SC2Layout files has more anchoring flexibility.
- Loading an old saved game will now give an option to restart the mission in the new version of StarCraft II instead of loading it in the old version without access to achievements.
- Player names in the Name Panel in observer or replay mode will now be based off the player’s locations on the minimap. For example the player closer to the left side of the minimap will appear on the left side of the name panel.
- When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
- Toggle Team Colors in 1v1 and Free-for-All when observing and during a replay will not change player colors.
- An error notification sound is now played if a placement location cannot be found when unit training completes.
- Most existing alert sounds are now reduced in volume when a new alert sound plays.
- Transmissions without a valid sound file will now display a subtitle during cinematics even if the player has turned off subtitles.
- Added a new Alert Fade option to control how much existing alert sounds fade when new alert sounds are played.
Balance
General
- Unit vision up ramps has been reduced by 1.
PROTOSS
Immortal
Mothership
- Attack range increased from 5 to 6.
Stalker
- Acceleration increased from 0.3 to 1.375.
- The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.
Warp Prism
- Blink research time increased from 110 to 140.
- Shields increased from 40 to 100.
TERRAN
Barracks
Hellion
- Build time increased from 60 to 65.
Raven
- Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
- Seeker missile movement speed increased from 2.5 to 2.953.
ZERG
Infestor
Overseer
- Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Ultralisk
- Morph cost decreased from 50/100 to 50/50.
- Contaminate energy cost increased from 75 to 125.
- Build time decreased from 70 to 55.
Protoss
- Issuing new orders to charging zealots will cause them to lose the charge buff.
- Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.
- Fixed an issue where Colossus thermal lance beams would track a unit much further than the range of the weapon.
- Fixed an issue where workers would not path around Force Field while harvesting.
- Fixed an animation bug that would occur when Graviton Beam was used on unburrowing Zerg units.
Terran
- The Command Center Load SCV command will now only ask to load as many SCVs as it can contain.
- SCVs will now always face the building when resuming construction.
- SCVs can no longer repair themselves while inside a Bunker or Medivac.
- Fixed an issue where the Reaper could get stuck in some cases.
Zerg
- Overseer & Brood Lord cocoons can now display waypoint lines when issuing queued patrol orders.
- Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.
- Burrowed units are no longer cloaked by the Mothership, as this is redundant.
- Attack upgrades are now retained by units controlled by Neural Parasite.
- If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.
- Canceling more than one of the same structure at the same time as Zerg will add all Drones to the selection.
- Improved Larva placement when the bottom edge of a hatchery is on a cliff edge to prevent Larva from getting killed.
- Spore Crawlers and Spine Crawlers now disable their Stop button when rooting.
- Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
This post has been edited 1 times, last edit by "myabba|schoki" (Aug 25th 2011, 12:31pm)
This post has been edited 1 times, last edit by "GWC_Trabant" (Sep 12th 2011, 7:39pm)
das hab ich auch nicht bestritten, mich würde nur interessieren wo er die zahlen her hat. in korea beispielsweise ist zerg ja auch eine sehr dominante rasse und da wird wenig infestor gespielt.naja darüber dass toss vor dem infestor buff gnadenlos op gegen zerg war besteht eigentlich kein diskussionsbedarf? o_O
das hab ich auch nicht bestritten, mich würde nur interessieren wo er die zahlen her hat. in korea beispielsweise ist zerg ja auch eine sehr dominante rasse und da wird wenig infestor gespielt.naja darüber dass toss vor dem infestor buff gnadenlos op gegen zerg war besteht eigentlich kein diskussionsbedarf? o_O
naja auf dem pro level wird ja auch fungal nicht only für massive units verwendet sondern auch um gegnerisches casten zu unterbinden. z.B. ghost stehen zusammen mit einem NP einen der Ghost übernehmen und dann auf alle emp.aber ich kann mir sowieso beim besten willen nicht vorstellen dass der change durchgeht, weil sie dann np auch einfach abschaffen könnten ... .
Winrates:
http://imgur.com/Jvlvy
Korea (wenige Spiele, daher große Schwankungen)
http://i.imgur.com/bdP2e.png