Zitat
Original von WW_Storm
muss man sich für den headstart eigentlich nen neuen clienten ziehen?
Zitat
Original von Attila
Zitat
Original von WW_Storm
muss man sich für den headstart eigentlich nen neuen clienten ziehen?
jup.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »DS_Don_Grotto« (22.02.2011, 07:50)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Attila« (22.02.2011, 15:29)
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Attila« (22.02.2011, 15:49)
Zitat
Original von DS_Don_Grotto
Hmm, wenn die inoffiziellen Patchnotes korrekt sind, dann hat der Schurke im allgemeinen und der Scharfschütze im besonderen nochmal übelst was mit der Nerfkeule abbekommen. Auf jeden Fall wurde vieles am Scharfschützen Schaden reduziert und Serrated Blades wirkt nur noch bei Melee.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Attila« (22.02.2011, 23:26)
Zitat
Original von DS_Don_Grotto
Hmm, wenn die inoffiziellen Patchnotes korrekt sind, dann hat der Schurke im allgemeinen und der Scharfschütze im besonderen nochmal übelst was mit der Nerfkeule abbekommen. Auf jeden Fall wurde vieles am Scharfschützen Schaden reduziert und Serrated Blades wirkt nur noch bei Melee.
Zitat
Alpha 27-11-B
2/21/2011
=== KNOWN ISSUES ===
* Raid Rifts have been temporarily disabled while we do final polish passes on these events.
GENERAL GAMEPLAY
* Racial Abilities now cannot be used in dungeons and raid instances.
* CoD Mail now expires and returns to sender after three days.
* Mail from 'the system' no longer expires.
* Changed the intro movie!
RIFTS AND INVASIONS
* Colossi will be less 'twitchy' when being attacked by large groups of players.
COMBAT
* Changing Roles now causes your buffs cast on others in the world to be removed - this addresses some issues where players could buff groups/raids with abilities they then no longer had access to or even a soul equipped for.
* Fixed a number of other exploits that allowed certain spell effects to exist on multiple characters at the same time when they shouldn't be.
* Fixed an issue where certain mobs were immune to abilities that dealt damage and healed - i.e. Life Leech, Soul Purge.
* Critical heals will now show up in the combat log and are a separate type of message from regular combat logged heals.
SOULS
* PvP Souls: Break Free no longer removes the Exposed debuff.
* Clerics: Fixed a bug causing some proc heals to consume effects that modify heals.
ASSASSIN
* Fixed a bug where the internal cooldown was not working for weapon poisons.
* Serrated Blades: Causes the target to bleed for 33-100% of your weapon's damage over 6 seconds, down from 60-180%. Now only triggers from melee weapon critical attacks. It no longer triggers from ranged weapon critical attacks or attacks that require 'Any Weapon' and are not considered melee weapon attacks [Bard damage abilities, Saboteur Charges, Bombs, etc.]. Nightblade ranged attacks are considered melee weapon attacks and can trigger Serrated Blades.
* Slip Away: Fixed so that existing DoT effects will cause stealth to break after Slip Away immunity ends.
* Serpent Strike: Damage increased.
* Advanced Flanking: Changed to increase the critical hit chance of Backstab by 3-6%. Increases the critical hit chance of Assassinate, Jagged Strike, and Paralyzing Strike by 25-50%.
* Magnify Pain: Fixed a tooltip error.
BEASTMASTER
* Pack Mentality: Was set to increase the damage of melee attacks, making it unpredictable in use - has been changed to increase Physical damage attacks.
* Diversion Strike: Damage increased, duration of critical hit buff increased, now only affects the Beastmaster and their pet.
* Tenacious Strike: Renamed Tenacious Wounds, increases the damage of Bleed effects by 3-6%.
* Fight As One: Duration increased to 15 seconds.
BLADEDANCER
* Vivacity: Now also increases damage of all Bladedancer abilities by 5-10%.
CABALIST
* Lurking Decay: Should now actually work again.
INFILTRATOR [PvP]
* Focused Intent: Your attacks have a 10-30% chance to make enemy players vulnerable, increasing their damage taken by 2% for 10 seconds. Stacks up to 10 times.
* Against All Odds: Only triggers off of roots/stuns cast by players. Damage reduction only affects damage taken from players.
* Ignore Pain: The damage reduction now only reduces damage taken from players.
MARKSMAN
* Swift Shot: Damage reduced.
* Empowered Shot: Damage reduced.
* Deadeye Shot: Damage reduced.
* Strafe: Damage reduced.
* Hasted Shot: Damage reduced.
* Marksman's Pedestal: Damage bonus has been increased from 5% to 10%.
* Sniper's Pedestal: Damage bonus has been increased from 25% to 30%.
NECROMANCER
* Fixed a bug where Lich Form didn't end when using Feign Death.
NIGHTBLADE
* Fixed a bug where the internal cooldown was not working for weapon enchantments.
* Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used.
PURIFIER
* Fiery Blessing: Critical hits now properly reduce the stack.
RANGER
* Dire Wolf, Blood Raptor: Damage reduced.
* Shadow Fire: Damage reduced.
* Splinter Shot: Damage reduced.
RIFTBLADE
* Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly.
VOID KNIGHT
* Singularity: Tooltip now displays the proper durations for each attack point.
* Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals.
* Discharge: Now has a 10 second cooldown.
* Blood From a Stone: Fixed a bug where this would proc from ranged attacks.
ZONES
MOONSHADE HIGHLANDS
* Death's Embrace: Reduced Gorvaht's damage.
* Into Bahralt's Keeping: Completing this quest is no longer a prereq for the Hammerknell Fortress series.
STONEFIELD
* Rift - Deepstrike Summons: Volcanic Tectonus's "Stoneskin" ability will only give back a maximum of 25% HP per cast.
DUNGEONS AND RAIDS
* Fixed lock-out collision in Abyssal Precipice.
* Added treasure chests to Expert Rifts.
CHARMER'S CALDERA
* Expert: Jutharin now resets if he exits his encounter space.
* Expert: Caelia no longer respawns after being killed.
* Standard: Caelia encounter barriers properly despawn after her death.
DARKENING DEEPS
* Tegenar's Cocoon no longer requires line of sight to the target player.
* Expert: Scarn's Searing Heat can no longer be purged.
* Expert: Removed chat log spam for Bonehew's minion spawning.
PVP/WARFRONTS
* If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected.
* PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off.
ITEMS
* Dyes will now properly list as consumables in the Auction House.
* Salvaging components properly list as ingredients in the Auction House.
GRAPHICS AND AUDIO
* Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping!
* Swimming vertically will no longer result in wonky camera antics once you reach the surface.
* Fixed visual effects not appearing in portraits.
UI/SETTINGS
* Fixed a bug where non-ability buttons wouldn't load on secondary bars - aka disappearing icon hijinks!
* Pet ability buttons are no longer hidden after leveling up.
* Increased the font size for stack numbers on the new Class Mechanic UI.
* The character inspection window will now update if the player you’re inspecting changes their equipment.
* Zone event quests no longer appear in the quest log, only on-screen.
* Action bar layouts should now save properly.
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »DS_Don_Grotto« (23.02.2011, 07:36)
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »DS_Don_Grotto« (23.02.2011, 17:56)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »La_Nague« (23.02.2011, 19:58)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Attila« (23.02.2011, 21:04)