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These upgrades are also unlocked for free, and they're available as soon as you get access to the building.
Quoted
We
realized having new units with each Age wasn't that great without the
appropriate tech to go along with the new units, so we've added what we
call "Factory Techs." These are upgrades for the Barracks, Archery Range, and Stables that are designed to improve the units those factories build.
There is just one Champion upgrade for each unit (unlike several upgrades up to Champion like currently).
Quoted
All unit-specific upgrades-we now call them Champion Techs-generally increase the versatility of the unit, rather than making it flat out better with Health and Damage bonuses.
And last, but not least, there is a change in how you get access to techtree points:
Quoted
Star Techs
were another area we felt needed improvement. So we've done two things -
for one, Star Techs are now available at Age 2. Additionally, Star Tech
now behave like regular techs � they have a traditional resource cost
and must be researched while on a quest. Like the Champion Techs, our
goal with the new Star Techs was to provide more versatility rather than
flat out bonuses.
Quoted
After
reviewing the point distribution at level 40, there were two other
smaller areas for improvement. First, we changed the requirement for
every technology to only require a single tech point. This may seem
trivial, but the intent is that each technology should be roughly
equivalent in overall value. Second, we wanted aging up to be a
significant milestone. Now you'll get 5 tech points every time you reach
a new Age (levels 3, 7, and 15), and 1 tech point for every other level
for a total of 52 tech points at level 40.