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Quoted
General
- The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
- A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
- A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
- A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
- Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
- (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
- Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D
Balance Changes
PROTOSS
- Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.
TERRAN
- Battlecruiser
Ground damage decreased from 10 to 8.
- Bunker
Build time increased from 30 to 35.
- Reaper
Build time increased from 40 to 45.
- Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).
ZERG
- Ultralisk
Ram ability removed. Ultralisk will now use normal attack against buildings.
Damage decreased from 15 (+25 armored) to 15 (+20 armored).
Maps
- Desert Oasis
Destructible Rocks have been added to make natural expansions easier to protect.
Center Xel'Naga Tower area has been narrowed.
(...)
Bug Fixes
Battle.net
- Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
- Fixed an issue where players would still receive toasts when their status was set to busy.
Custom Games
- Default race in a game lobby is now properly set to Random.
- Players can now configure the lobby for 1v5 matches.
- The search functionality for map searches has been improved.
- Lobby hosts will now receive a toast when an invited player declines an invitation.
- Custom game lobbies will now remember the game mode chosen under a category.
- Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
- Fixed an issue where custom maps could not be reported from the map preview screen.
Gameplay
General
- If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
- Structures damaged during construction will no longer count towards structures lost.
- Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
- Fixed an issue with inventory drop range checks.
- Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
Interface
- Queue tooltips now display information about what is in progress.
- Fixed an issue where the back button would not always return players to the score screen properly.
Terran
- Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
SCVs will now load into the closest Command Center if multiple are within range.
Zerg
- Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
(...)
This post has been edited 1 times, last edit by "myabba|schoki" (Sep 21st 2010, 7:07pm)
This post has been edited 1 times, last edit by "_EA_BullFight" (Sep 22nd 2010, 10:38am)
This post has been edited 1 times, last edit by "MMC|ShiNi" (Sep 22nd 2010, 1:05pm)
Quoted
Original von pitt82
Lad mal n Replay hoch wie du mit zwei Gates n MM push der vor deinem Colossi kommt hältst. Ich glaube nicht, dass das geht wenn der Terra es wirklich drauf anlegt und nicht so Lategame-orientiert wie zbsp Morrow spielt.
This post has been edited 1 times, last edit by "MMC|ShiNi" (Sep 22nd 2010, 3:41pm)
This post has been edited 1 times, last edit by "Imp_Akhorahil" (Sep 22nd 2010, 7:31pm)