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6) Do you know when French cavalry will get nerfed?
A – this begs the question. Who said French cavalry had to be nerfed? Look, I agree that the French are probably slightly too strong at this point (they have a 54% win factor, which is hardly astronomical). And I agree that cuirassiers seem dominant. But as a unique unit, you can’t separate the cuirassier’s dominance from the French civ as a whole. Perhaps cuirassiers seem so strong because coureurs are resistant to rushing, permitting a French player to get by with fewer resources spent to defend vs. a rush, and this gives them more resources on cuirassiers. If this s the case, then perhaps weakening the coureur is the right answer, instead of the cuirassiers. Or perhaps it’s because French light infantry & artillery are so good – these neutralize enemy heavy infantry & dragoons, which are the natural predators of cuirassiers. So cuirassiers seem strong because their enemies are fewer in number. You see that it’s a complex issue. Nerfing the cav itself may not be the right answer.
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10) Will there be any new ways to defend an Otto rush, specifically mass abus guns in age2? (Hussars are way more expensive and harder to make, in age2.)
A – Hussars do cost more than abus guns, but they are also better unit for unit. We are examining the Ottomans just like we are looking at every other civ in the game. As with cuirassiers (discussed above), it’s impossible to differentiate a unique unit from the civ as a whole.
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12) What will be done for more accounts per cd key?
A – I have no idea.
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14) Have you seen some of the ELO rating sites for AOE3 and what do you think of them? If there was a similar type of rating system on ESO2 that could be used as an option for quickmatch to increase our chances of having evenly skilled player matchups on ESO2? Will there be any type of adjustments to the quickmatch system? Possibly could include options that allow us to change the map or select a subset of maps? Specially, I would like to see an option to remove water maps from the quickmatch system.
A – I am personally not very interested in rating systems or quickmatch so I don’t pay much attention to them. I prefer playing games with people I know, just for fun. That said, there are a bunch of guys here at ES (such as Kevin Holme) who care very deeply indeed about this issue and spend a lot of time looking at it.
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17) Do you think, either in a patch, or an expansion pack, each civilization can have more attacking units? At the moment, each civilization has 3 main units, infantry, cavalry, and artilery, and within that we have different types of units, can you add more to it? More choice?
A – like a new kind of musketeer? How would that make the game better? I mean, the new musketeer would either be better than the old musketeer, in which case you’d use it exclusively. Or it would be inferior to the old musketeer, in which case you wouldn’t use it. I think we’ve covered most reasonable unit roles in the units available right now.. Look at the British, for example. Not counting ships, they have 11 different unit lines, plus they have access to natives, mercenaries, the explorer, special shipments, etc.. I think that’s a lot of variety. A typical AoM civ had only 9 army units, plus 3-4 myth.
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21) I think a lot of us would like to know the future plans for the French Coureur and Curisassier, as well as the Ottoman Abus Gun. I would like to know the rationale behind each of these units as they stand today. For example, in terms of balance how do you see these units "fitting in"?
A) It’s quite simple.
Coureur - Every civ has an economic bonus. The coureur is the French bonus. As simple as that.
Cuirassier – as has been stated earlier in the thread, the cuirassier is actually weaker for cost than most other cav uints. But of course it is individually quite strong. We think it fits in very nicely, especially when you consider the multiplicity of units that are effective at killing cavalry.
Abus Gun – without the Abus gun the Ottomans have a real challenge facing light infantry. The purpose of the Abus gun very simply is to give them a unit to counter enemy skirms and their ilk.
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11) Will anything be done about Cav Archers? They suck right now.
A – cav archers have high hit points, but low attack, which makes them slow at killing cav, but on the other hand they stand up longer to crossbows & skirms. The bottom line is that the cav archer civs (Ottoman & Russian) probably don’t need an extra boost, so we’d only improve cav archers if we somehow introduced a corresponding weakness into these civs.
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A – I am personally not very interested in rating systems or quickmatch so I don’t pay much attention to them. I prefer playing games with people I know, just for fun. That said, there are a bunch of guys here at ES (such as Kevin Holme) who care very deeply indeed about this issue and spend a lot of time looking at it.
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Original von kOa_Master
ich find das überhaupt nicht interessant, der weicht ja überall aus und gibt keine antwort auf die frage?!
ausserdem finde ich gewisse antworten sehr unfreundlich und arrogant
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A – I am personally not very interested in rating systems or quickmatch so I don’t pay much attention to them. I prefer playing games with people I know, just for fun. That said, there are a bunch of guys here at ES (such as Kevin Holme) who care very deeply indeed about this issue and spend a lot of time looking at it.
lol? Hat der das Spiel für sich selber gemacht oder was? Das ist doch saudämlich, diese Antwort? Wenn die ein erfolgreiches Spiel machen wollen, dann muss das auf die Wünsche der KUNDEN und KONSUMENTEN zugeschnitten sein und nicht auf den Mitarbeiter xy ders lieber anders hätte...
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »disaster« (13.01.2006, 14:49)