Zitat von »'Olaf Schubert«
"Fahrrad fahren ist auch nichts anderes als veganes Reiten."
Afaik spielt er weiterhin AoE4 bis zum Ende der Golden League und dann wieder AoE2.
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Ich bin sehr gespannt. Irgendwie geht Feudal-Allin bald gar nimmer, was ich schade finde. Fast Castle wird zunehmend gestärkt. Bei den Mangonels hätte vielleicht eine Änderung gereicht?
Ob das die Lösung dafür ist, dass man Boars der Russen nicht verhindern kann?Der Mangonel-Buff richtet sich wohl vor allem gegen Mass Archer Spam, den man vor allem von Rus kennt, die durch den frühen Boar-Pick super viel Food haben, um massiv zu pushen. Finde ich gut.
Insgesamt wieder ein Schritt in die richtige Richtung!
@ Attila:
Ich hab das mit dem zocken jetzt erst gelesen. Ich wär dabei, habe aber Monate lang nicht mehr gespielt und bin wirklich terrible![]()
sind die boars echt so krass?
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Map Preference System
For some time, we have heard community requests for a way to give players a say over the maps they play in Quick Play and Ranked multiplayer matches. With this update, we are adding our first version of a Map Preference system that will give you influence over the maps that you will encounter in ladder play.
Each queue (Quick Play and Ranked) will provide players with a set of Downvotes that they can apply to maps that appear in the respective queues. In Quick Play, you will have up to 5 downvotes you can choose to apply; while in Ranked, you will have up to 3. Your downvote choices can be made in the search preference screen before you start your match search.
The map that ends up being chosen for the match will be selected from the subset of maps that receives the lowest collective number of downvotes amongst players in the match. Due to how many votes can be present in larger Team Games (up to 40 votes in a 4v4!), you may sometimes still load into a map that you individually downvoted, since that map could be tied for lowest number of overall downvotes in the lobby.
For example, in 1v1 Quickplay, if Player 1 decides they do not want to play any choke point maps during their play session, they can downvote maps like Black Forest, Mountain Pass, Confluence, Mongolian Heights and French Pass to be left with a selection of more open or hybrid maps. If Player 2 decides to downvote only water and hybrid maps, the two players will be left with open maps having received no downvotes, and the final map selection will be chosen from those maps only.
In order to help players quickly find maps that fit into various playstyles, we have added filter tabs to the Map Preference window. These will allow you to quickly see things like all naval maps in your queue. Categories showing a blue dot indicate that a map within that category has been downvoted, for quick at-a-glance reference.
If playing in a group for Team Games, the Map Preference selections of the group host will be used for the group search.
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A new "Panoramic" camera option in settings allows for even greater zoom distance than before!
For the purposes of the PUP, we’ve set the camera to “Panoramic” automatically and will be looking to hear more from you about whether this should be the default setting in-game or be offered as an option alongside the current default instead! We’ll have a survey available later where you can tell us what you think!
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Reorganization of hotkey menus.
Global Key remapping menus have been updated and consolidated to make finding hotkeys easier..
New Fully Remappable hotkey layout
When switching into Fully Remappable mode for the first time, the default keys will be set to align with the default Grid Key layout.
Once in the Fully Remappable layout you can now independently reassign any hotkey binding.
Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von »disaster« (08.06.2022, 19:57)
Was genau bedeutet das:
Wynguard Palace Landmark has 2 new production options:
Wynguard Raiders spawns an army of 3 Knights and 3 Horsemen.
Wynguard Rangers spawns an army of 3 Handcannoneers and 3 Crossbowmen.
Keine Trebs mehr aus Wynguard?
Zitat von »'Olaf Schubert«
"Fahrrad fahren ist auch nichts anderes als veganes Reiten."
Zitat
Abbasid (ABB)
Golden Age Tier 1 bonus changed from +10% gather rate to +15% gather rate.
Developer Note: Abbasid is a successful civilization late game, but we've been noticing they still struggle early. This boost should help them be more competitive in the early states and makes hitting the first golden age tier more rewarding.
Resolved a previously Known Issue where Camel Archers could have their attack animation interrupted.
Chinese (CHI)
The Imperial Academy Landmark can now train Imperial Officials.
Developer Note: This change allows China to train additional villagers at the town center, giving them access to more strategic paths early in the game.
French (FRE)
Chivalry cost increased from 50 Wood 125 Gold to 100 Wood 200 Gold.
Developer Note: French Knights are a very strong harassment tool early on and can constantly re-engage with the Chivalry tech. We love this playstyle but want there to be a bigger sacrifice and more strategic consideration for when to invest in Chivalry.
Rus (RUS)
Resolved a previously Known Issue where Horse Archers could have their attack animation interrupted.